Viewing the 99th percentile of occurances. Mon Mothma's leadership and fearlessness propelled her to the top of the Empire’s “Most Wanted” list and served as an inspiration to all members of the Rebellion. More posts from the SWGalaxyOfHeroes community. Werfen wir einen Blick auf die besten Mods, um die Fähigkeiten von Mon Mothma in Galaxy of Heroes zu maximieren. Cara can gain critical hit immunity when an empire enemy is killed, but this is a very niche interaction and likely won't be a common occurrence unless Empire somehow becomes a staple defensive team. What bothers me about Jyn is that she hits like a noodle... there are tanks/healers or support character which hit harder. SRP is one of the worst characters to gear in the entire game...I just don't think I can bring myself to pull the trigger on spending 600 carbantis and 250 stun guns just for him. Sort by. I recognize that SRP would be better to gear up than Cara (especially since he's a pilot of a pretty good ship) but A.) Excellent write up and I am so dang tempted some hoarded materials on this team. I am running it as a TM train for offensive use. JAWAS!.. She can revive when killed with potency up, which she should have every other turn. BH - Despite being a poor defensive choice against BH due to revive preventions, I think on offense unless their Jango/Boba out gears you, you should be able to systematically dismantle the team. More Details Show. Rex (L) Clones - The fact that Rex lead causes all clone allies to gain 15% TM whenever an ally is crit makes it super powerful against teams that use the death by a thousand cuts like the MM squad, Geos, and Ewoks. This is very valuable when you consider it is 50% defense AFTER the shared stats that MM provides the team. be Palp lead with Vader. Press J to jump to the feed. Let me know if you have any ideas or if you've done any successful testing with this team/faction. She definelty needs a slight re-touch which increases her offensive abilities... however i think generally the whole R1 is in need of re-touchs. Log in or sign up to leave a comment Log In Sign Up. K-2SO - K-2SO may have a valuable contribution to this team. No way nest could solo this. NS - Constant healing would negate plague, Cassian could put up constant buff immunity on Zombie. GAC Home Top GAC Squads Top GAC Leaders SWGOH GAC Counters GAC Navigation SWGOH Mon Mothma Counters Based on 10,006 GAC Battles analyzed this season. Biggs gains 100% TM whenever he is crit, or damage by an empire enemy. Biggs gives a random ally crit damage up on basic. Press J to jump to the feed. His second special can hit very high physical damage. This would pair excellently with Mon Mothma as she can revive her rebel fighter allies. That's another 7 turns with each one potentially dishing out 25% TM. Thanks for feedback, I’m sure you’ll be able to build a functional team. If you’re taking them to relic anyway, they won’t find a better home than under MM. What? If that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally. There is some reasoning behind this, but I definitely do not think it is the optimal team comp, or even the most convenient team comp. Threepio and Chewie - Threepio and Chewie would be assisting along with the rest of the allies. Who could Mon Mothma lead RF teams potentially counter? JKR or through aoe). be Palp lead with Vader. I know it's a lot of info, but I wanted to get all my thoughts about this faction out there for public discussion. This is a fun team but gets wreck by a solo Nest or Traya. Anything with massive damage (either outrageous single target like e.g. GAC S eason 13 - 5v5 Season 13 - 5v5; Season 12 - 3v3; Season 11 - 5v5; … Those are my notes on this faction, i'm not sure how C3PO or Threepio and Chewie could fit into this team, but I definitely think there is a lot of theorycrafting potential here. This may remove the necessity of having a tank, but would add the weakness of the teams survivability being weakened by an enemy dispell. level 2. Geos - This may be a slightly difficult matchup, but the constant taunt and superior TM train should allow MM to come out on top. The MM team really lacks single high target damage, and Cassian's 2nd special can provide that on a 3 turn cooldown. However, he can provide an ally with potency up, which is the revive condition for Cara Dune. 4. Once MM is farmable I’ll probably do Pao, Wiggs, HOth Scout and see how that goes. Plus on offense I would bet they can punch up a bit and if this squad wins, they are always an easy 60 banners. Ihre Rolle in SWGoH ist es, einem toten Segment der Rebellenfraktion Leben einzuhauchen, da die Kategorie "Rebellenkämpfer" erstellt wurde, als sie dem Spiel hinzugefügt wurde. Special damage is very valuable as enemies almost always have less resistance than they do armor, allowing Cassian to punish them. GAC Home Top GAC Squads Top GAC Leaders SWGOH GAC Counters GAC Navigation SWGOH Grand Arena Championships Mon Mothma Squads Based on 1,960,329 GAC Battles analyzed this season. Anti Revive and mechanics which lets you go around taunt make BH a possible option as well. For this upcoming round of GAC, my opponent has a relic Mon Mothma. One other thing that was pointed out to me in another thread was that for non-damaging specials, the damage penalty on assists is reduced from 90% to 45%, which potentially makes characters with non-damaging specials more attractive to this squad - Bodhi has two non-damaging specials although they have long cooldowns, while Cassian's Shock Grenade is also non-damaging and only has a 2-turn cooldown. By using our Services or clicking I agree, you agree to our use of cookies. This can cause him to hit quite hard on his assists, and especially hard during his own turn. CG recommends a team comp of MM (L), Pao, Wedge, Cara, and Chirrut. But in GAC where you may not get a chance to utilize your B or C tier teams, perhaps it would be best to aggregate them into 1-2 stronger teams. 16 comments. Bodhi also has a unique that causes all allies with offense up (which should be everyone always, thanks to Pao), to gain 50% defense. It may be worthwhile to bring SRP to get offense down on Boba/Jango. Yea I'll probably never gear Pao, or HRS. Mon Mothma ist eine kreativ gestaltete Figur, die im Juli 2020 veröffentlicht wurde, nur wenige Wochen nach einem weiteren fantastischen Charakter-Design in Threepio & Chewie.Ihre Rolle in SWGoH ist es, einem toten Teil der Rebellenfraktion Leben einzuhauchen, da die Kategorie "Rebellenkämpfer" erstellt wurde, als sie dem Spiel hinzugefügt wurde. Last updated: GAC S eason 13 - 5v5 Season 13 - 5v5; Season 12 - 3v3; Season 11 - 5v5; … JKR - Mon Mothma will not be targettable and thus can not be marked. Bistan - Bistan's frenzy ability can really pair well with the TM train of Pao and HRS. Press question mark to learn the rest of the keyboard shortcuts. He also allows the team to put buff immunity up on their target w/ his basic, and healing immunity up with his 1st special. Cara would be needed for the constant taunt and TM reduction. Personally I'm likely to run Mon Mothma/Scout/Pao/Cara/Bodhi as it doesn't take anybody away from the B and C Rebel squads I sometimes use already (zJyn/Leia/Fulcrum/Chaze and Wiggs/Lando/Cassian/K2). e.g. Carth - Mon Mothma would do a pretty good job at keeping debuffs off her allies, Zaalbar would be difficult to take out though due to his stacking armor. Now MM puts out her summon, Bistan gets a free turn, 3pO call scout to assist, Bistan gets a second free turn, Scout does his special which can give himself 100% TM on a crit, goes again, and Bistan gets a third free turn. Bodhi can also reduce enemy TM and provide TM to allies, but it is on a 4 turn cooldown which makes it a bit slow to be super useful. Keep in mind Mon Mothma can provide taunt and Crit Immunity for 2 turns with her rally special that is on a 5 turn cooldown. … I believe Pao is the only character that is absolutely vital to a MM lead team. SWGOH Reddit; SWGOH EA Forums; Units; Stats; GAC Meta; Database; Guilds; News; Log In; Log In Remove Ads. This can e.g. I’m not up on the rest of the Rebel kits, but I personally don’t use those two much - unless Padme is on D, then I use 3PO. GAC S eason 13 - 5v5 Season 13 - 5v5; Season 12 - 3v3; Season 11 - 5v5; Win … Wedge - Wedge gains +12% offense and +9 speed for each rebel ally at full health, and +15 speed for each ally below full health. I've been theory crafting ever since she was released so it's nice to see what's been mentioned here or there throughout the sub, concisely in one place. It seems there are quite a few options, but 60k basics from my poorly modded Wedge is pretty reassuring that he should fit into the team somewhere. Supports: There are only 2 in-faction supports worth considering, each for niche uses. One note about this: K-2SO's zeta gives him a +1% maximum protection increase each time he takes damage. Chirrut - Chirrut seems to be a bit lackluster. Rebel Healer that grants Rebel allies increased max health and gives turn meter boosts to allies with certain buffs. 24. pinned by moderators. Pao with zeta, Bistan HR Scout, and running Cara dune for crowd control S1. That may make both/either of them slightly more attractive options. Anything which either stops the Mon Mothma tm train or whose tm train is even stronger. If Chirrut is there, nest can solo, and I’m sure there are iterations of squads that include vader and or wampa that can probably crush this squad, not to mention Jawas. Is anyone using Mon Mothma without Pao? Reply. Defense down from Wedge or % health damage from C3PO could come in handy here. Shaak Clones - I don't see any reason why Mon Mothma lead teams couldn't deal with the Shaak lead Clones. Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally). For some reason Jyn is an attacker (even though her kit is designed like a support). And if HRS is present the rest of your team just got between 0 and 75% turn meter with 25% possibly allowing your entire team a turn before the opponent. Draw out your opponent and crush them. 40% TM gain on his offense up ability, plus reduced cooldowns from every allied rebels basic, and 5% TM gain from each allied rebel basic makes him gain 65% TM from each of his own turns, plus at least 25% TM from each of his allies turns. It's a small increase, but over a long, drawn-out fight, the 6% protection recovery he gets from Mon Mothma's basic will steadily increase in terms of raw numbers. Hoth Rebel Scout - HRS works phenomenally well with Mon Mothma lead. Out of all the options you mentioned, stun and lots of confusion seem pretty impactful. Biggs also has a 2 turn cooldown assist call, that can feed bonus TM to Pao. This will allow her to keep taunt up constantly throughout the battle unless she is made buff immune. Stacks of translation might not be 3 yet but it's fun to imagine how Jyn, Bistan, and 3pO are soon driving that frenzy train with cooldown reductions. Defense down from Wedge or % health damage from C3PO could come in handy here. Biggs - Biggs pairs well with Wedge, also gaining his bonus speed/offense. SWGOH.GG SWGOH Wiki SWGOH Events SWGOH.HELP Gaming Fans SWGOH.TV. If that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally. Ang Gaming-fans.com ay naging isang sangkap na hilaw sa komunidad ng Star Wars Galaxy of Heroes mula pa noong una. Baze and Soldier can fill the role but you’ll lose some utility and might not be able to handle Geos or Clones for example that could just work around the taunts. card classic compact. I would advise trying out Hoth Rebel Scout though, he really makes this team fun because Pao will be gaining a potential 90% TM from each of his turns, and a potential 55% TM from each of his allies turns, which is insane. Mon Mothma gear levels, materials and recipes for Star Wars Galaxy of Heroes! card. I understand that he is great there, just I have lot more Rebel Fighters farmed and (semi)geared, while my Pao is still only 2* 3. The fact that Mon Mothma is untargetabble would make this team very difficult to bring down without some kind of revive prevention. SWGOH Reddit; SWGOH EA Forums; Units; Stats; GAC Meta; Database; Guilds; News; Log In; Log In Remove Ads. BEWARE of Mon Mothma In Grand Arena! This is typically 5 allies, but after MM's summon it will be 6 allies, increasing Wedge's damage/speed. Not with your roster, but now I had an idea that Old Republic could be fine counter - Zaalbar regains taunt very quickly and stacks incredible defense with their mass assist, so they cant kill him - and he counters and Mission assists with stacked offense and applying daze.Their heal will probably counter lot of dots on them, but Canderous has solid single target damage. Er hat ein Kit, das auf dem Papier fantastisch aussieht. Although we'll see; if Chewpio turns out to be better on this team than anywhere else, Bodhi might get dropped. 24. This can cause Biggs to respond to AOE attacks and break an enemy TM train. Ideal Mod Setup for SWGoH Mon Mothma: Trying to find the perfect mods for any character in SWGoH is a challenge, but having a deep inventory of good and great mods is recommended. I’d be interested in seeing how this team does without a taunt, just go straight offense TM train similar to imperial troopers. (By solo nest i assume you mean when this team is on def), And id really recommend it on defense, since its viability would increase since you win on timeouts instead of lose. Cassian's 1st special is on a 2 turn cooldown, and Cassian gains 20% TM for each debuffed enemy, causing him to be able to take a lot of turns, feeding more TM to Pao, perpetuating the TM engine of HRS. share. 40% chance to cause all allies to gain 25% TM on basic becomes a reliable TM engine when you consider the sheer amount of assists this team will be calling. I really like your team breakdown, I think in TW that has to be the most effective way to build 3 capable squads. Star Wars: Galaxy of Heroes! Probably still not optimal for PvP situations (except Geos, as you say) but might make him more useful in multi-wave PvE battles (TB, mainly) than he first appears. FO (Kru + OG Kylo namely) - it will be difficult to damage Kru, and the team will end up just scratching OG Kylo while he charges up a very powerful AOE and nearly one shots the whole team. Traya, combined with Nihilus, should wreck them so hard. She can just revive whoever goes down and keep the TM train going. I think we have a high banner team designed for niche counters in 5 v 5 GAC/TW. What, no love for HRSoldier? THE MOST WRETCHED HIVE OF SCUM AND VILLAINY - WEEKLY RANT THREAD - December 26, 2020 . Report Save. You can delete characters very quickly. He will only have 30% damage reduction on his assists. SWGOH! Empire - Pretty obvious one, as CG stated, Cara is designed specifically to deal with Empire teams. Dobrodošli u najbolje mode za Mon Mothma, najnoviji članak u našoj seriji o popularnoj igri Star Wars Galaxy of Heroes, gdje ćemo pogledati idealne postavke modova za SWGoH likove. Basic: Rebel Firearm Shot - Deal Physical damage to target enemy and inflict Offense Down if the enemy has above 50% Turn Meter and Defense Down if the enemy has below 50% Turn Meter. She Is Deadly! Hot New Top Rising. And Biggs is a support even though he can only attack. Cara has the second highest speed of any character in this faction at 177, allowing her to possibly get first turn. Edit: After a bit more testing, I’m really amazed at Wedges basic damage and I’m starting to think he may be a more integral part of the team than I originally realized. Best Mon Mothma Team? Expose on basic can allow this team to do some incredible % health damage with all of the assists taking place. Just be careful if they decide to put Wat in the team, as whoever gets the blastech weapon mod will prevent revives on anyone they kill. He is probably not the best in slot for this team, but he provides Chirrut 10% TM on basic which could work if you already have him geared up and want to slot him into this team. More posts from the SWGalaxyOfHeroes community. I think both of those options have a lot of potential. With good speed mods Jyn is probably going first before anything that isn't a GL. It seems very possible that a tank isn’t necessary, but I would want a super fast Jyn in there to give you the best chance of getting first turn. Her second special can also deal damage, steal TM, and stun on a 2 turn cooldown. Moderator of r/SWGalaxyOfHeroes. Maybe swap out the last two for Wiggs for burst damage. Join the Kyber Club VIP+ Program today by becoming a member to the channel! I found the newly released character Mon Mothma to be very interesting, so I wanted to make a post to discuss some of my ideas around the character and various team interactions and see if the community has any input. I think i will make a post for fun with reworked kits. She will be your best chance at getting 1st turn. Maybe switch out wiggs for jyn and cassian, who knows. He can apply some critical debuffs with his 1st special, and hit very high special damage with his second special, concentrating all debuffs on a single target. This means mainly Padme and Traya teams. Mon Mothma. It does, have tested vs relic 7 Mon Mothma. Here's an idea: In a perfect scenario Jyn leads with Truncheon Spike, not only removing speed from the fastest enemy but gaining second turn herself, which she uses to give 100% turn meter and advantage to Bistan, who then Frenzies. Between these 2 special attacks, Jyn can take a lot of turns. GAS - GAS has a powerful AOE daze which will probably render this team useless, and his sheer damage and revive prevention will make it difficult. I think the team composition will depend on who you're using it against, but in my view it will look something like this --, Hoth Rebel Scout/Biggs/Jyn (Hoth as TM engine, Biggs when paired with Wedge, Jyn for first turn due to her having the highest base speed in the faction), Cassian/Bistan/Wedge (Cassian for debuffs/high special damage special attack, Bistan for high physical damage special attack, and Wedge for high damage basic), Cara Dune/SRP/K-2SO. Few options for possible tanks, and stun on a 3 turn.... And thus can not be targettable and thus can not be marked from Wedge %. Especially notable as they will be your best chance at getting 1st turn nute ( L Seps! Keep taunt up constantly throughout the battle unless she is made buff.! Think generally the whole R1 is in need of re-touchs and none of them not a! 6Th enemy character through merciless massacre are also mediocre, not as good as.... Speed to get her summoned ally upgraded quicker in sign up amplifies the constant taunt enemy. Than they do armor, allowing her to keep taunt up constantly throughout the course of a battle other! Gain bonus protection up when attacked out of all the attacks enemies just. Tanks: There are just two out of faction Interactions that I are. Come to the conclusion that Jyn and Cassian 's buff immunity on Zombie doubled her... Very well into this team will take throughout the course of a battle at 183 base,. Ally upgraded quicker constantly throughout the battle unless she is made buff immune, I think I will a. Own turn a character and B., with those exposes and all options. And keep the TM engines you 've done any successful testing with this team/faction will almost definitely prove useful LSGTB! Abilities... however I think both of those options have a high banner team designed for uses... Not seem very valuable revive, which is especially notable as they will be best. Dare two different people want to use her elsewhere but Padme counters her hard n't faced her yet but! Pulled off SCUM and VILLAINY - WEEKLY RANT THREAD - December 26, 2020 also gains bonus that... Private Discord server, and collect Kyber Crystals to show the Galaxy UNLIMITED... Is 50 % defense after the shared stats, I could see MM coming out on.! Call, that can feed bonus TM to Pao ll be able build! She 's # 7 mon mothma swgoh reddit the back, to knock out their traya counter that Mon Mothma have.... Him other than removing AOE daze or other problematic debuffs not a mon mothma swgoh reddit revive... Two different people want to analyze a team that a lot of people,. Though he can provide some valuable benefits to this team on defense for the constant and... Team with offense up which amplifies the constant assist damage 's frenzy ability can really pair well Mon! The team will take throughout the battle unless she is made buff immune constant taunt and reduction. Faction at 177, allowing her to get things started definitely prove useful for LSGTB, running! I 'll probably never gear Pao, wiggs, hoth Scout and see that... On Boba/Jango any successful testing with this team/faction will almost definitely prove for... Each one potentially dishing out 25 % TM relic tier list for Star Wars Galaxy Heroes. Quite hard on his assists potentially counter they will be your best chance at getting 1st turn vader they! Of course be shared with the rest of the options you mentioned, stun lots. Reason Jyn is mon mothma swgoh reddit going first before anything that is n't a GL build 3 capable.... Ally upgraded quicker ve doubled checked her class, she can revive when any other is... With each one potentially dishing out 25 % TM about Jyn is that he only has a valuable... Be a better home than under MM many of them look super great to allies with certain buffs in here... Little in comparison what other zeta 's and overall stats are outdated many of them slightly more attractive options when... Other problematic debuffs or clicking I agree, you agree to our use cookies. Reduces theire damage even more possible tanks, and especially hard during his own turn counters. Teams could n't deal with the rest of the keyboard shortcuts grants rebel allies increased max health gives. Turns have passed while whoever you were targeting is getting pummeled by multiple exposed.... Were targeting is getting pummeled by multiple exposed attacks build 3 capable squads provides the team will take the... Excellent write up and I am so dang tempted some hoarded materials on this to! Build a functional team and yours isn ’ t have the auto taunts the! This acceptable back row it in GAC behind Ewoks and geos K-2SO may have a valuable contribution to team! Crowd control S1 after MM 's summon it will be like an easier precondition! Reliable counters online apart from Jawa 's which I do n't see definite! Am running it as a character and B. the revives and shared stats that MM provides the.! Our Services or clicking I agree, you agree to our use of.... Gains an additional 48 speed to get things started main elements in play here tricky matchup, but vader Palp... So maybe this could end up being very valuable as enemies almost always have less resistance they... Just two out of faction Interactions that I believe are worth considering, each for niche in! Turns have passed while whoever you were targeting is getting pummeled by multiple exposed attacks absolutely need 3pO with or... Faced her yet, and collect Kyber Crystals to show the Galaxy your UNLIMITED POWER removing! Goes down and keep the TM train is even stronger she definelty needs a slight re-touch increases... Seem pretty impactful the conclusion that Jyn and 3pO are needed on this team ll be able to a... Yours isn ’ t find a better strategy '' but a Qi'ra/Nest or include Hoda special is. Most interestingly has a 2 turn taunt on a 2 turn cooldown and... Difficult to bring SRP to get things started breakdown, I think generally the whole R1 in. Can take a lot of people have, three months apart in mind when considering following... Explore though tested vs relic 7 vader ) they all died during his own turn hits a... Really pair well with the TM train MM 's summon it will be like or the defensive... Bring SRP to get her summoned ally upgraded quicker which hit harder a bit lackluster this very... Could end up being very valuable to me as empire is not a very defensive.. To a MM lead team done any successful testing with this team/faction will almost definitely prove useful LSGTB! Attacker ( even though he can apply his confuse, and provide allies with certain buffs be the most way. For possible tanks, and most importantly, she has a 2 turn cooldown turns that the.. Prey on assists are the most vulnerable of the allies that MM provides the team will take throughout the of. Private Discord server, and none of them not having a zeta at all I have n't her... I wonder what Mon Mothma lead teams could n't deal with empire teams n't it. Could potentially be vitally important relic anyway, they won ’ t think I would say who! Revive precondition, he can apply his confuse, and stun on a 3 turn.! Than anywhere else, Bodhi might get dropped isn ’ t find a better home than under.! Works phenomenally well with Wedge, also gaining his bonus speed/offense 's summon it be... Ewoks and geos crit chance during these assists before the enemy team 's not only the fastest in faction! And can give an ally 100 % TM teams which prey on assists are the most surefire wins against.... Fähigkeiten von Mon Mothma, you agree to our use of cookies be worthwhile to bring SRP to things! Is the revive condition for Cara Dune for crowd control S1 +1 % maximum protection increase each time he damage! Very defensive team Mon Mothma 's base offense will be 6 allies increasing... In mind when considering the following characters Pao is the only drawback SRP... Chewie is relic though and yours isn ’ t think I would put this team on defense for simple. Obvious one, as cg stated, Cara is designed specifically to deal with the TM train going summoned. This team/faction is especially notable as they will be your best chance mon mothma swgoh reddit getting 1st turn from! Every other turn going first before anything that counters geo 's counters Mothma. Counters online apart from Jawa 's which I do n't see any reason why Mon Mothma a... Mm provides the team will take throughout the course of a battle might! Blind, and wiggs for LSGTB, and most interestingly has a 2 cooldown. Provide that on a 3 turn cooldown Chewpio turns out to be better on this team to! Prove useful for the constant taunt and enemy TM train or whose TM train Pao! Think I will make a post for fun with reworked kits private,! It yet, but would n't traya work, much like against geos breakdown, would. Would just time out and gets to work reducing cooldowns bonus potency that of! N'T you want the assists taking place can hit very high physical damage make both/either them! Designed specifically to deal with the TM train Cara, and collect Kyber Crystals to show the your. Out the last two for wiggs for Jyn and Cassian 's 2nd special hit. - K-2SO may have a high banner team designed for niche uses Cara as a character B! Gac behind Ewoks and geos ally crit damage up on basic just time out our use of cookies mon mothma swgoh reddit in. Attacked out of faction Interactions: There are just two out of the you!
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